Portfolio / CV · Istanbul, Türkiye

Melih Yavuz

Founder & Creative Technologist

I build AI products, game worlds and the visual systems that connect them.

My foundation is architecture: understanding how people move through a space and how its parts work together. I bring that thinking to product design, Unreal Engine worlds, animation and brand experiences, combining creative direction with hands-on production.

What am I building today?

Today I am building aila and co-leading Humion Tech. My work connects product strategy and agentic AI with the experience of shipping games, interfaces, films and immersive environments. I stay involved from the first concept through design, technical development and delivery.

years across design, 3D, games and AI
10
companies founded: aila and Humion Tech
2
agents in my own orchestration system
18
languages: Turkish, English, French
3

Selected work

22 projects

From product to world. Selected work turning ideas into working systems, interfaces and playable experiences.

Mythaverse character selection, battle lobby and inventory screens

05Games & real-time

Mythaverse · 2022–2024

Unreal Engine Designer & Developer

A fantasy game interface connecting character selection, battle preparation, inventory and wallet flows.

  • Game UI/UX
  • Unreal Engine
  • Gameplay
  • Mobile
Inheris identity and product introduction

06AI & product

Catelæ · 2025

Design, UI/UX & brand system

An identity, interface and presentation system for an AI-native command panel connecting people, projects and operations.

  • UI/UX
  • Brand system
  • Product design
  • AI agents
GoodGuys skills store with green terminal typography and ASCII identity

07AI & product

aila labs

Product development

A terminal-inspired catalog of Claude Code skills, specialist agents and development workflows.

  • Multi-agent systems
  • Infrastructure
Concept illustration of a coordination core connecting specialist agent modules across two platforms

08AI & product

My own infrastructure

Architect & builder

Eighteen specialised agents that build, research, test and operate, working as one system across two machines.

  • Multi-agent systems
  • Infrastructure
  • System architecture
Melih and the two cabinets in the portfolio arcade

09Games & real-time

Personal · 2026

Design, direction & development

The site you are on: a PS1-style start screen, a walkable room where my story plays chapter by chapter, and two arcade games inside it.

  • Real-time 3D
  • Game design
  • Storytelling
Toy Factory presentation with the original map and farm-panel screens

10Games & real-time

Ponchiqs · 2025

Game design & UI/UX

A tile-based mobile factory and farming game, with map interfaces, a farm panel and a recorded level-building process.

  • Game design
  • Mobile UI
  • Tile maps
PonchKick splash screen with the cast under a pink sky

11Games & real-time

Ponchiqs · 2023–2025

Art direction & UI/UX

A mobile tapping game where every character has a room of its own, with daily boosters, leagues and a spin wheel.

  • Mobile
  • UI/UX
  • Character design
  • Graphic design
Ponchiqs Blast logo

12Games & real-time

Ponchiqs · 2023–2025

Art direction & UI

A mobile arcade game: its logo, its start screen, and the win and fail cards that frame every level.

  • Mobile
  • UI/UX
  • Graphic design
The robot: a TV-headed figure in a red jacket

13Characters

Ponchiqs · 2023–2025

Character design & 3D

Six characters with one family resemblance: a robot, a pig, a bear, a bunny, a duck and a wolf.

  • Character design
  • 3D
Ponch World: the pig chef with a rifle under neon light

14Brand & UI

Ponchiqs · 2023–2025

Art direction, 3D & graphic design

Key visuals for a game studio's community: exchange listings, tournaments, weekly leaderboards, launches and holidays, with the same 3D cast in every one.

  • Brand
  • Marketing
  • Graphic design
  • Character design
Announcement: the $PONCH claim process has started, get your airdrop

15Brand & UI

Ponchiqs · 2023–2025

UI/UX & graphic design

The $PONCH airdrop claim flow with KuCoin: eligibility, sign-up and an off-chain claim in a handful of phone screens.

  • UI/UX
  • Mobile
  • Graphic design
The creature in teal corridor light

16Environments

Environment & creature, Unreal Engine

A sci-fi horror sequence: black-and-white storyboard frames rebuilt as lit corridors in Unreal Engine, with a creature model.

  • Unreal Engine
  • Environment
  • Character design
  • Graphic design
Concept frame: a citadel on a mountain at dusk

17Environments

Concept & environment, Unreal Engine

A temple carved into a cliff, taken from a concept frame through a 3D blockout to a final render in Unreal Engine.

  • Concept
  • Unreal Engine
  • Environment
  • 3D
Looking down a neon-lit street between towers

18Environments

Environment, 3ds Max & Unreal Engine

A dense cyberpunk district, laid out in wireframe and rendered at street level in Unreal Engine.

  • Concept
  • Unreal Engine
  • Environment
  • 3D
A shore path along a fence into a foggy forest

19Environments

Environment, Unreal Engine

A still, fog-bound forest and lake, built and lit in Unreal Engine.

  • Unreal Engine
  • Environment
  • 3D
A crater ridge with Earth small on the horizon

20Environments

Environment, Unreal Engine

A lunar landing environment: crater ridges, Earth on the horizon, and the lander in black space.

  • Unreal Engine
  • Environment
  • 3D
Ash with a chainsaw in a dark forest, beside the Evil Dead: The Game logo

21Characters

3D character

Ash Williams, chainsaw and shotgun, as a full 3D character in a turnaround and a night-forest render.

  • Character design
  • 3D
Jack Torrance full figure in a leather jacket, holding an axe

22Characters

3D character

Jack Torrance from The Shining: a sculpted likeness and the full figure, axe in hand.

  • Character design
  • 3D
What could we build together? ↗

Experience

  1. Present

    Founder & Product Lead aila

    AI-powered personal assistant · Istanbul

    • Founded aila and led it from concept to MVP and pilot, defining the product vision, the system architecture and the core experience.
    • Designed the agentic orchestration layer that turns natural-language intent into real actions across voice, web search and third-party integrations.
    • Architected and iterated the platform across Node.js, Fastify, Redis, BullMQ, Qdrant, Supabase, React Native and Expo, with OpenAI, Claude and ElevenLabs.
    • Ran discovery directly with pilot users and turned what they needed into shipped iterations on short cycles.
    • aila was selected for PitGrowth Global 5 to take part in Web Summit Lisbon on 9-12 November 2026.
    • Defined the conversational experience, the agents' behaviour, and how agents, integrations and human support work together.
  2. Present

    Co-Founder & Managing Director Humion Tech

    AI systems & digital product studio · Istanbul

    • Co-founded and lead a multidisciplinary studio delivering AI systems, digital products, automation, web platforms, cloud infrastructure and interactive experiences.
    • Lead client discovery, product strategy and technical scoping from the first concept through delivery.
    • Coordinate teams across AI, software, UI/UX, infrastructure and creative technology.
    • Turn business problems into product and technology roadmaps, and own delivery quality and client relationships.
  3. Art Director & Project Manager Ponchiqs

    Game studio

    • Set the creative vision and worked hands-on across game design, animation, UI/UX and 2D/3D production, from concept through delivery.
    • Connected characters, environments, interfaces and promotional films through a shared visual language across games, brand and campaigns.
    • Managed production workflows and coordinated creative and technical disciplines across art, gameplay, FX, materials and mobile.
  4. Unreal Engine Designer & Developer Mythaverse

    • Built gameplay with Unreal Blueprints, combining game design with implementation of player interactions and AI behaviours.
    • Developed UI widgets and animation systems alongside FX, sound and materials for real-time experiences.
    • Optimised code, levels and UI under real-time and Android/iOS performance constraints.
  5. Head of Next-Gen DIGIVEGA

    Istanbul

    • Founded and led a department helping brands adopt AR, VR, immersive media, the metaverse and Web3.
    • Ran technical discovery with non-technical stakeholders and turned emerging technology into roadmaps and deliverables.
    • Created brand-specific AR and VR advertising, and short and long-term Web3 strategies covering virtual worlds, virtual fashion and NFTs.
  6. Design Lead, Animation & Environment Temple DAO

    • Led animation and environment design, connecting spatial composition, motion and visual direction.
    • Collaborated across disciplines on new features and existing experiences, with web applications developed using Unity and Unreal Engine.
  7. EarlierArchitecture & spatial design

    Architecture, interior architecture and large-scale entertainment environments: design development, 3D modelling and visualisation, before I moved into interactive products. At Outdoor Factory, an international design firm, I designed and developed large-scale park monuments and amusement parks.

    • Outdoor Factory3D Artist & ArchitectJan 2020 / Feb 2022
    • Sebe DesignArchitectJan 2018 / Feb 2019
    • TK DesignArchitect2017
    • Erhan Sair Interior DesignInterior design
    • A YapıArchitecture

What I do best

  1. Product strategy & discovery
  2. Agentic AI & orchestration
  3. Unreal Engine & game design
  4. UX architecture & interaction
  5. Art direction, brand & motion
  6. Architecture & spatial design

Stack

Product & AI systems

  • Product strategy & discovery
  • Conversational UX
  • Agent orchestration
  • System architecture
  • Node.js / Fastify
  • Redis / BullMQ
  • Qdrant / Supabase
  • React Native / Expo
  • OpenAI / Claude / ElevenLabs

Unreal, games & immersive worlds

  • Gameplay & Blueprints
  • Environment design
  • Character design & animation
  • UI, FX & material systems
  • Asset & mobile optimisation
  • AR / VR

Art direction, brand & motion

  • Creative direction & production
  • Brand & visual identity
  • UI/UX & prototyping
  • Cinematic animation
  • 2D design & illustration
  • Collaborative sound design

Architecture & 3D production

  • Interior & spatial design
  • Architectural visualisation
  • CAD drawings & BIM
  • Sculpting & retopology
  • 3D scanning
  • Park & monument design

ToolsTools used in practice

3D & real-time

  • 3ds Max
  • Character Creator
  • Unreal Engine
  • Blender
  • Marvelous Designer
  • Unity
  • Maya
  • ZBrush
  • Substance Painter

Architecture & rendering

  • AutoCAD
  • SketchUp
  • Lumion
  • Corona Renderer
  • V-Ray
  • Revit

Design & video

  • Premiere Pro
  • Photoshop
  • Illustrator
  • Figma
  • After Effects
  • Webflow

Education

  • Yeditepe UniversityB.A., Interior Architecture2012 / 2016
  • Saint-Joseph French High School, İzmir2008 / 2012

Languages

  • TurkishNative
  • EnglishProfessional
  • FrenchConversational

Contact

Have something worth building?

For a collaboration, a product or a question about anything here, write to me at melih@myai.la.

melih@myai.laIstanbul, Türkiye