
01AI & product
Founder & Product Lead
An AI personal assistant that turns what you ask for into things that actually get done.
Portfolio / CV · Istanbul, Türkiye
Founder & Creative Technologist
I build AI products, game worlds and the visual systems that connect them.
My foundation is architecture: understanding how people move through a space and how its parts work together. I bring that thinking to product design, Unreal Engine worlds, animation and brand experiences, combining creative direction with hands-on production.
Today I am building aila and co-leading Humion Tech. My work connects product strategy and agentic AI with the experience of shipping games, interfaces, films and immersive environments. I stay involved from the first concept through design, technical development and delivery.
22 projects
From product to world. Selected work turning ideas into working systems, interfaces and playable experiences.

01AI & product
Founder & Product Lead
An AI personal assistant that turns what you ask for into things that actually get done.

02Games & real-time
Art director
An arena shooter with solo, duo and trio royale modes, listed on the Epic Games Store.

03Environments
Environment design & Unreal production
An isometric temple island built in Unreal Engine, presented through seven distinct spaces and an atmospheric full-island film.

04Film
Creative direction, animation & game design
The Ponchiqs universe in motion: a short film, action trailers, arcade promotions and character performances.

05Games & real-time
Unreal Engine Designer & Developer
A fantasy game interface connecting character selection, battle preparation, inventory and wallet flows.

06AI & product
Design, UI/UX & brand system
An identity, interface and presentation system for an AI-native command panel connecting people, projects and operations.

07AI & product
Product development
A terminal-inspired catalog of Claude Code skills, specialist agents and development workflows.

08AI & product
Architect & builder
Eighteen specialised agents that build, research, test and operate, working as one system across two machines.

09Games & real-time
Design, direction & development
The site you are on: a PS1-style start screen, a walkable room where my story plays chapter by chapter, and two arcade games inside it.

10Games & real-time
Game design & UI/UX
A tile-based mobile factory and farming game, with map interfaces, a farm panel and a recorded level-building process.

11Games & real-time
Art direction & UI/UX
A mobile tapping game where every character has a room of its own, with daily boosters, leagues and a spin wheel.

12Games & real-time
Art direction & UI
A mobile arcade game: its logo, its start screen, and the win and fail cards that frame every level.

13Characters
Character design & 3D
Six characters with one family resemblance: a robot, a pig, a bear, a bunny, a duck and a wolf.

14Brand & UI
Art direction, 3D & graphic design
Key visuals for a game studio's community: exchange listings, tournaments, weekly leaderboards, launches and holidays, with the same 3D cast in every one.

15Brand & UI
UI/UX & graphic design
The $PONCH airdrop claim flow with KuCoin: eligibility, sign-up and an off-chain claim in a handful of phone screens.

16Environments
Environment & creature, Unreal Engine
A sci-fi horror sequence: black-and-white storyboard frames rebuilt as lit corridors in Unreal Engine, with a creature model.

17Environments
Concept & environment, Unreal Engine
A temple carved into a cliff, taken from a concept frame through a 3D blockout to a final render in Unreal Engine.

18Environments
Environment, 3ds Max & Unreal Engine
A dense cyberpunk district, laid out in wireframe and rendered at street level in Unreal Engine.

19Environments
Environment, Unreal Engine
A still, fog-bound forest and lake, built and lit in Unreal Engine.

20Environments
Environment, Unreal Engine
A lunar landing environment: crater ridges, Earth on the horizon, and the lander in black space.

21Characters
3D character
Ash Williams, chainsaw and shotgun, as a full 3D character in a turnaround and a night-forest render.

22Characters
3D character
Jack Torrance from The Shining: a sculpted likeness and the full figure, axe in hand.
Present
AI-powered personal assistant · Istanbul
Present
AI systems & digital product studio · Istanbul
Game studio
Istanbul
Architecture, interior architecture and large-scale entertainment environments: design development, 3D modelling and visualisation, before I moved into interactive products. At Outdoor Factory, an international design firm, I designed and developed large-scale park monuments and amusement parks.
Contact
For a collaboration, a product or a question about anything here, write to me at melih@myai.la.
melih@myai.laIstanbul, Türkiye