Games & real-time / 2025
Toy Factory
A tile-based mobile factory and farming game, with map interfaces, a farm panel and a recorded level-building process.
- My role
- Game design & UI/UX
- Context
- Ponchiqs

Context
A compact mobile screen has to explain production, farming and navigation while keeping the map readable. The environment and its controls need to support the same loop.
What I did
I brought the factory and farm systems into a tile-based map with a persistent resource bar, edge navigation and a dedicated farm panel. The process recording documents how the map is assembled in the tile editor.
Result
Two mobile interface studies and a two-minute editor recording connect the final screen design to the map-building process.
From tiles to a world
Building the map
A two-minute silent process recording from the tile editor.

