← Selected workMELIH YAVUZ / 10

Games & real-time / 2025

Toy Factory

A tile-based mobile factory and farming game, with map interfaces, a farm panel and a recorded level-building process.

My role
Game design & UI/UX
Context
Ponchiqs
Toy Factory presentation with the original map and farm-panel screens

Context

A compact mobile screen has to explain production, farming and navigation while keeping the map readable. The environment and its controls need to support the same loop.

What I did

I brought the factory and farm systems into a tile-based map with a persistent resource bar, edge navigation and a dedicated farm panel. The process recording documents how the map is assembled in the tile editor.

Result

Two mobile interface studies and a two-minute editor recording connect the final screen design to the map-building process.

From tiles to a world

Building the map

A two-minute silent process recording from the tile editor.