← Selected workMELIH YAVUZ / 11

Games & real-time / 2023–2025

PonchKick V2

A mobile tapping game where every character has a room of its own, with daily boosters, leagues and a spin wheel.

My role
Art direction & UI/UX
Context
Ponchiqs
PonchKick splash screen with the cast under a pink sky

Context

The second version of a tapping game: the same simple loop, with more reasons to come back to it.

What I did

I designed the screens and the flow between them: a rendered room for each character, daily boosters and rewards, leagues with a reward to claim, a rainbow spin wheel, and a map of how every screen connects.

Result

A complete mobile flow from splash screen to spin wheel, where the Ponchiqs cast is the interface.