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Games & real-time / 2023–2025

Ponchiqs Blast

A mobile arcade game: its logo, its start screen, and the win and fail cards that frame every level.

My role
Art direction & UI
Context
Ponchiqs
Ponchiqs Blast logo

Context

A casual game is judged on its first screen and its last: the one that invites you in, and the one that tells you how you did.

What I did

I designed the logo and the screens around play: the title, the start button, and the level complete and level failed cards with stars, score and one clear next step.

Result

A small, consistent set of screens that makes a short level feel finished.