← Selected workMELIH YAVUZ / 20

Environments

Lunar surface

A lunar landing environment: crater ridges, Earth on the horizon, and the lander in black space.

My role
Environment, Unreal Engine
A crater ridge with Earth small on the horizon

Context

There is no atmosphere to hide in. Without haze or soft light, the terrain has to carry the scale on its own.

What I did

I built the terrain in Unreal Engine and lit it for an airless world: a single hard sun, a black sky and sharp shadows on every ridge.

Result

Three frames that move from the ground to orbit: the crater rim, the plain, and the lander against Earth.