Environments
Lunar surface
A lunar landing environment: crater ridges, Earth on the horizon, and the lander in black space.
- My role
- Environment, Unreal Engine

Context
There is no atmosphere to hide in. Without haze or soft light, the terrain has to carry the scale on its own.
What I did
I built the terrain in Unreal Engine and lit it for an airless world: a single hard sun, a black sky and sharp shadows on every ridge.
Result
Three frames that move from the ground to orbit: the crater rim, the plain, and the lander against Earth.

