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Environments

Xenomorph corridor

A sci-fi horror sequence: black-and-white storyboard frames rebuilt as lit corridors in Unreal Engine, with a creature model.

My role
Environment & creature, Unreal Engine
The creature in teal corridor light

Context

Horror is framing and light. The shots had to be decided first, so the 3D space could be built to serve them.

What I did

I planned the key moments as black-and-white frames and rebuilt each one in Unreal Engine as corridors, a doorway and a storage bay, matching the light of the frame in cold teal and haze. The creature was modelled and rendered on its own.

Result

Storyboard and render side by side, shot for shot, and a creature that belongs in the space.